Move your Chariot (⚜) to the opposite back rank to win.
Movement
Move one piece per turn, one square in any direction (including diagonals). You cannot skip your turn.
Hopping
After a piece moves, all adjacent pieces hop to the opposite side. Exceptions: (1) destination must be empty;
(2) a piece won't hop if an allied piece is "anchored" behind it along the hop axis; (3) stunned chariots don't
hop.
Capturing
After hops resolve, any piece surrounded by enemies on both sides along the same axis is removed. Hops happen
before captures — pieces may hop into or out of danger.
Chariots
Cannot be captured — if surrounded, they become Stunned (shown faded). Stunned chariots cannot move and do not
hop or count for captures. They unstun when no longer surrounded.
Illegal Moves
You cannot move a piece into a square where it would be immediately captured or stunned.